
UNDERSTANDING TEENS’ VIDEOGAME PLAY
LEVEL UP is a research project exploring how gaming fits into the lives of young people aged 14–16.
Videogames can be a fun, creative, and social part of life. But for some teens, it can be challenging to balance gaming with school, extracurricular activities, or other responsibilities. This study looks at how different factors—like when and how often teens play, the types of games they choose, why they play, and their overall mental health and wellbeing—shape their gaming experiences.
The project is supported by the NSW Department of Education Screen Use and Addiction Fund, and led by researchers from the University of Wollongong, Queensland University of Technology, University of Queensland, and University of Victoria (Canada).
The insights from this study will help develop educational resources for teens, parents, educators to promote healthy gaming habits. These resources will be designed to support young people and their families in navigating digital wellbeing with confidence.
Who can participate?
Teens aged 14–16 who play videogames three or more times a month. That’s not a lot—it’s just enough to include most teens who enjoy gaming now and then. This study isn’t just about excessive gaming but about understanding everyday habits.